Most people are familiar with the game of bingo. Many of us probably think of it as a child’s game, or perhaps as a game played by older people at social events. However what many people are not aware of is that variations on the game of bingo have proven useful in an educational environment, and many teachers have found ways to make use of the game in their classrooms.
To recap the idea of the game that each player is given a card containing a grid of squares, and each square traditional contains a number. The umpire or bingo caller then calls out the number in a random order, and players have to check squares off their cards as the corresponding numbers are called out. The goal of the game is to be the first player to shout “Bingo!” or “House!” on achieving a win number of checked off squares (the winning criteria can be varied and need to be agreed before starting to play – typically, achieving a line or lines of consecutive checked off items is the criteria).
When using the game in the classroom, the game mechanics are, broadly speaking, unchanged (the teacher acts as the bingo caller, and the students are the players). However, what is changed is the items on the cards. Instead of using the bingo cards simply with numbers, they can be printed with words, phrases, mathematical puzzles or even musical symbols. The teacher can also vary the game play by instead of calling out the items on the cards, calling out clues that lead to the items – for example, in a French class, the teacher might call out words in English, and students have to find the corresponding French word printed on their bingo card.
Of course, applying bingo in a classroom in this way will require special bingo cards containing items of the teachers choice. This might sound daunting to any teachers considering the idea – preparing a lot of bingo cards by hand, or even with a word processor, could be a lot of work. Fortunately there is an easy solution – specialist bingo card software that can be used to print the cards – simply enter a list of items to appear on the cards, and the software can print as many bingo cards as you want.
By: Sunil Tanna
Most teachers are always looking for challenging and engaging things for their students to do in class. Activities that encourage participation in class discussions, are always especially welcome. Ideally classroom activities will be fun too – which is one reason why games are popular – although of course we must never forget that the purpose behind all these activities is to encourage and assist learning.
However being interesting and educational is not enough by itself. An activity must also suitable to be adapted for different lesson plans, different ages of students, and, of course, different school subjects. Furthermore, in today’s educational environment cost considerations must necessarily play a part: teachers are both unable and unwilling to spend money on expensive materials that can only be used rarely, or even just once.
One idea that is worth considering is bingo. The basic idea is to play the game using specially prepared bingo cards containing items related to the subject. For example, in a chemistry class you might use the names of elements, compounds or chemical processes. In a math class, you might use mathematical problems. In a geography class, you might use the names of countries, states, provinces, cities, rivers or mountains. And in a foreign language class, you could play bingo using words of French, German or Spanish vocabulary that students are learning.
The beauty of bingo is that you can adapt the game to almost any subject or age range of students. Additionally, you can play the game in a variety of different ways: you could play a “normal” game with the teacher as caller, you could have the teacher call out “clues” instead of the items on the cards, you could ask students to explain the items as they check them off from their bingo cards, or you could even have class discussions during the game after each item is called.
Bingo is also compatible with the cost restrictions that today’s teachers must work under: you can simply print the bingo cards from your computer rather than sending off for expensive supplies. There are two main ways to do that: either you can download ready-made free educational bingo printables from the Internet (available on a variety of subjects), or you can purchase inexpensive bingo card printing software (which will allow you to print bingo cards on any topic, whenever you want). Furthermore, if you find yourself playing bingo on a regular basis, you can even save on your printing costs – simply print once on to good quality paper or card, use the school’s laminator on these, and when you play in class, students can put counters over the squares on the bingo cards rather than writing on them.
By: Sunil Tanna